Back to search:Ad Hoc / Jakarta

Codingo Singapore is the perfect place for student to expand their portfolio

You need a place where you can work on projects that will globalize your standard? Need projects that will expand your knowledge and skills extensively? Looking to find a job in the international spectrum? Codingo Singapore provides you the bridge to the global standard.

Codingo Singapore is Singapore's no. 1 Assignment Help Platform. Initially focusing only in coding, we are now expanding into various fields Thus, we require a lot of manpower to fulfill the fields that we are not established in.

A Game Developer builds interactive experiences using Unreal Engine, focusing on gameplay features, tools, and performance. The role combines programming, engine knowledge, and a sense of player experience. Depending on the team size, the developer may work on core gameplay, UI, networking, or visualization projects (e.g. simulation, training, or virtual showrooms).

Key Responsibilities

  • Develop game features, mechanics, and systems in Unreal Engine using Blueprints and/or C++.
  • Implement player interactions, character abilities, pickups, quests, or level logic according to design specs.
  • Work closely with designers and artists to integrate 3D assets, animations, VFX, and sound into the game.
  • Optimize scenes and code to maintain target FPS on the required platform (PC, console, VR).
  • Integrate physics, AI behavior trees, and animation blueprints where needed.
  • Debug gameplay issues, fix crashes, and improve stability.
  • Use version control (Git, Perforce) to collaborate in a multi-developer environment.
  • Contribute to tooling or editor extensions that improve productivity of the content team.

Required Skills and Tools

  • Strong knowledge of Unreal Engine (level setup, Blueprints, materials, packaging).
  • C++ for Unreal (classes, UPROPERTY, UObject lifecycle) or willingness to deepen skills.
  • Understanding of real-time rendering concepts, collisions, and physics.
  • Ability to read and implement design documents.
  • Basic 3D knowledge (what a skeletal mesh is, what UVs are, what LODs do).
  • Familiarity with source control and branching.

Preferred Background

  • Degree in Computer Science, Game Development, Interactive Media, or equivalent experience.
  • Portfolio or GitHub showing completed game features, prototypes, or tools.
  • Experience with multiplayer, replication, or networking in Unreal is a plus.
  • Experience in non-gaming real-time apps (ArchViz, training sims, digital twins) is also relevant.

Work Arrangement: WFA/WFH

Feel free to reach out to for further information

Job Types: Temporary, Contract, Internship
Contract length: 3 months

Education:

  • S1 (Preferred)

Language:

  • English (Required)